![]() The game's menu is simplistic, making it easy to swap combat strategies. ![]() I can only imagine the more robust PC version will look much better. Everything from the snow-capped mountains to the gentle babbling brooks looked spectacular. Namely, how pretty is the game? Skyrim is a gorgeous title. The Xbox 360 version of the game was the only one available to me, but it did answer a few questions I had about the game. (Fallout 3 was also a favorite, but I didn't become as enraptured by it because the world, by design, was so desolate.) I sunk over 100 hours into the game without realizing it. A similar thing happened to me when I played The Elder Scrolls IV: Oblivion. There's a certain joy that comes from losing yourself in a world. This is where I lost all semblance of time. I left the town to journey alongside the shore of a connected stream and into the mountains across a ridge-line. Quests are available in town, including one that involves a love triangle and a forged letter, written by a man who hopes to sway a woman's affections in his favor. A blacksmith in town allows me to repair my items or craft new ones with pieces I've collected throughout my journey. ![]() A lumber mill needs someone to help push logs through an archaic, automated saw. I took some time to try my hand at jobs in the area. Though Bethesda says Skyrim features an infinite supply of dragons (essentially "all of the dragons"), I didn't get to see any myself. "No one has seen a dragon in more than an age," a man tells me. As I approached the town, an old woman screams that she had just seen a dragon. The town was made up mostly of Nords, a race of tall and fair-haired humans. Race offers a back story to your lineage, in addition to various stat bonuses.Ī small township called Riverwood was my first destination. Here, you can edit your character's race and features. There's a wealth of options available when crafting your character in Skyrim, which makes sense, considering you're likely to spend a hundred hours with him or her. What seemed like no more than twenty minutes later, I looked down at my watch-nearly two and a half hours had passed. After going through some create-a-character options, I ventured off into the world of Skyrim. Sitting down in a behind-closed-doors area for press, I grabbed an Xbox 360 controller to begin my hands-on demo with The Elder Scrolls V: Skyrim, the next game from developer Bethesda Softworks.
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